﻿using System;
using System.Collections.Generic;

class Path
{
    public readonly List<Point3D> paths = new List<Point3D>();

    public List<Point3D> Paths
    {
        get 
        {
            return this.paths;
        }
    }
    public void Add(Point3D point)
    {
        paths.Add(point);
    }
    public void Clear()
    {
        paths.Clear();
    }
}